Franchises:Fallout. Seems to me that the deep pocket mod (gotten at an earlier armorer lvl) is far more effective than ultra light mod. Pocketed Leather Chest in Fallout 4 is an Armor Mod. One such way is to upgrade your armor with pocketed and deep-pocketed upgrades. "With deep pockets i had 166/350 witch gives me 184 free. 4 Make Pocketed And Deep-Pocketed Upgrades For All Armor Survival mode severely limits your carrying capacity, so you need to find alternatives for boosting your ability to carry more items. Regular pocketed is more of a toss up depending on the actual armor weight (pocketed light > pocketed heavy). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. However, this will drain your stamina bar as if you were sprinting. I value the extra AP much more since I have jet pack on my power armor and use V.A.T.S. Like other FPS era Fallout games, your movement speed is unaffected by your carry weight until you are over-encumbered, thus preventing you from running, sprinting or fast traveling. Five Years Later, Does Fallout 4 Still Deserve All the Hate? 11/4 5:03AM: Double-barreled Shotgun vs. Righteous Authority: Shadow_FF6: 2: 10/15 3:03AM: Do you use Mods on Fallout 4: TalkNoJutsu: 16: 9/29 6:16PM: Huge Draw Calls Spikes Help: zeCrusader39: 2: 9/24 12:43AM: Sheesh, those load screens are taking ages on my new desktop: Kharillle: 11: 9/23 5:34PM Other Leather Chest Piece Mods (e.g. I'm sure by now someone has written up an article about it. Sneaking up is a special ability that allows you to move undetected. A new way of increasing your limit has been with the introduction of the Creation Club. Modified armor pieces can also provide boosts to carry capacity so long as you’re wearing them. The above template is generated from Template:F76 co mod armor RaiderMod Lining Limb ImprovedCarryCapacity. As annoying as it can sometimes be, that’s part of why it’s there, to keep the game challenging and make you prioritize what you need for any given time, especially when on survival difficulty. Anyone can create new base-level modifications, remove any existing modifications from armor and apply any player character-owned modifications to armor. 4 One thing I might add is that the mod also adds weight to the object, for instance Pocketed on a Girded Leather Chest piece adds .5, for a net gain of 9.5 – Taegost Nov 11 '15 at 19:40 add a comment | Fallout 4 makes it harder than usual to keep your bags light. I'm told that Ultralight has an effect on stealth, as lighter armor means sneakier, but I'm trying to get solid numbers on how much of a change that makes on weight alone. For example, Ultra light polymer combat armor weighs 4.2. Next Basic Information Companions Prev Basic Information Lockpicking. ... Return to Fallout 4. Deep pocketed is a miscellaneous armor mod in Fallout 76. It can be a struggle deciding what loot to take and leave behind in Fallout 4. Like most of you, I imagine, I spend half my time encumbered and I'm weighing the advantages of Ultralight vs Deep Pocketed for carry capacity. Everyone who has played an open-world RPG knows the struggle of having to limit the amount of loot and supplies you can carry on your person. Perks can also be a handy way to gain a larger carry limit in a short amount of time, such as Strong Back, which increases your capacity by up to 50, or the Lone Wanderer, which increases carry capacity by 100 every time you travel without a companion aside from Dogmeat. Blood and Gore, Intense Violence, Strong Language, Use of Drugs. Fallout 4 is no exception, with our inventory being limited by our carry weight capacity. Location Vendors. Did you check if that worked out the same with Powered Armor? However, if patterns for Leather Armor mods hold true across all other armor types, we can assume the following: Within an armor type, Pocketed/Deep Pocketed mods provide the same boost no matter what piece of armor they're used on. Mass Effect: Grunt Is a Good Soldier - But He's Missing a Few Things, Sephiroth's Final Smash Isn't Just Flashy - It's Potentially DEVASTATING. If you want to sneak and fight, ultra lightweight is best, since it gives both an AP bonus and sneaking success is influenced by your armor weight. As the title suggests, I'm curious as to which is better. Pocketed Metal Leg Information Where to Find/Location. Since I can run while encumbered and use fast travel I don't take either. As I recall you lose the deep pocketed bonus when in PA. Post Comment. But the weight of the armour should remain the same? Sephiroth's Smash Stage Is an Incredible First for Super Smash Bros. Cyberpunk 2077: The Five Quickhacks You NEED to Survive Night City, The Up-and-Down History of the Monkey Island Series, Blood Bowl III: Release Date, Trailer, Plot & News to Know, Pokémon GO: Here’s What to Expect On December Community Day. 'Fallout 4' along with all related logos, icons, images, and characters are registered copyrights of Bethesda. The Armorer perk is required for creating new modifications of level 1 and above. edited 4 years ago The ultra light-weight mod for my combat armour makes it 7.2 lighter than with deep pocketed, but the deep pocketed gives a bonus of 20 carry, so I recommend going with light-weight for 10 AP as opposed to the extra 2.8 carry. If applied to an arm or leg piece, it increases Carry Weight by 10. 1 Raider armor mods 1.1 Raider chest armor mods 1.2 Raider arm armor mods 1.3 Raider leg armor … Such modifications include Fortifying, which adds +1 strength for an additional 10 carry limit, or the pocketed and deep-pocketed mods that increase the limit by 10 and 20, respectively. Related: Fallout 4: How to Change Your Name. Crafting Wearing even a base power armor frame can also increase your carry capacity as long as you’re still operating it. Vendors Flatwoods: Sold by the Church Responder vendor bot. Plan: Pocketed Raider Armor Limbs is a mod recipe in Fallout 76. 1, Animal Crossing: How to Force a Camper to Replace Your Choice Villager, Marvel's Spider-Man: Jamie McKelvie Shares Advance Suit 2 Design Sheet, Space Jam Had an AWFUL Video Game Tie-In That You Forgot About. Table of Contents. Unlike many of the previous games in the long-running franchise, Fallout 4 places a heavy emphasis on combat and a player can expect to face all manner of wasteland denizens. Whereas, if you instead used the command “ModAV carryweight 500”, it would add 500 to your base 200 for a total of 700, all with the ability to still increase your limit by regular in-game means. Random reward for completing One of Us, Event: Heart of the Swamp, Event: Always Vigilant, Event: Irrational Fear, Event: It's a Trap, Daily: Queen of the Hunt, Daily: Idle Explosives, Daily: Waste Not, Daily: Play Time. 5. Also, the weight of your equipped items effects stealth in this game with no way to disable the check for it, so the lighter your gear, the better - if you favour sneaking. Fallout 4 encumbrance: how to lighten the load ... Pocketed Armour and Buffout drugs for those temporary moments when you grab too much and need to fast travel back to base. Fallout 4 – the game that has many systems. I'm told that Ultralight has an effect on stealth, as lighter armor means sneakier, but I'm trying to get solid numbers on how much of a change that makes on weight alone. Your player character starts with a base carry capacity of 200, with an additional 10 added for every level up point you put into the strength slot. Location. Otherwise I'd just go with Dense, because the only thing that'll be able to hurt you at the higher end of the spectrum are explosives. Sold by Grafton Station and the Grafton trading post vendors . A one-stop shop for all things video games. This site is not owned, represented, or endorsed by Bethseda. Location. Since the bonuses of reguar armor (including Deep Pocket carry) are removed when wearing Power Armor with the exception that the weight reduction from Ultra Light is still applied. Fallout 4: 10 Junk Items You Should Never Leave Behind There are a lot of junk items in Fallout 4 that players pass over but some of them should … © Valve Corporation. Covering the hottest movie and TV topics that fans want. The deep pocketed mod may be crafted and applied to an armor piece at an armor workbench if the relevant plan is known. : And yes, you can add those same modifications to power armor pieces. I used the deep pocketed mods at first, but once I started leveling up my Strength and putting points into the Strong Back perk, the need for the extra carry weight from the deep pocketed mods was basically negated. use both. alot. One of the best food items for this endeavor is a cooked piece of Radstag meat, which provides +25 to your carry limit for one in-game hour. It can be crafted at a Armor Workbench or found on Metal Left Leg / Metal Right Leg and applied on all other Legs of the same type. Keep Reading: Fallout Lore: The Brotherhood of Steel and the Preservation of the Old World. This is more commonly recognized as the armor worn by the protagonist in the Fallout 4 trailers- much akin to the Dragonborn’s iron armor in The Elder Scrolls V: Skyrim. Flatwoods: Sold by the Church Responder vendor bot. If you want to get some necessary items or make tweaks in the game playing by cheating, use the console commands for Fallout 4. You might be able to find better answers on google. Ultra-Light is better. i just add pockets to everything i like more storage space. Carry weight is a secondary statistic determined by a character's attributes through the SPECIAL system’s primary statistics. All trademarks are property of their respective owners in the US and other countries. I'd be surprised if they hadn't. If you want to carry more stuff, deep pocketed is better. Lone Wanderer + Dogmeat Alternately I hear Ada modded up has a ridiculous capacity for weight. Sold by Grafton Station and the Grafton trading post vendors (Responders). A mid-tier armor set. 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