Continue up the ramp to a Save Block, then to an item box (star candy) beyond, to a boss fight on the screen beyond. In this case, we suggest using the Shy Guy Squad. Walkthrough Part B-2 (Plack Beach Beans 1) From: skawo90. Work your way through the water until you reach a sandy strip with a second raft--ignore it and climb the ramp to the next screen. After taking the second warp pipe, you'll emerge by some flames. This battle's blissfully simple compared to the last one. Face the rock and tap "X" to punch through it, allowing you to continue onward. Look for five boxes along the walkway (coins, tnt Drumstick x3, star candy, retry clock), then head north a few screens for the final battle! But fear not, for disabling the light (with "X") makes some more platforms appear, henceforth known as dark-platforms. Proceed along the walkway, making sure to grab the item boxes (super nut, coins) on the right side of the middle platform, to the next room. The three Star Cures are the ultimate goal for much of the second half of Mario & Luigi: Bowser's Inside Story. When you go to Plack Beach, find a tooth monster and knock it till its head is on the floor; it will then let a blue bug from its teeth. Durmite has a few attacks. Enter through the door into the lobby. Walk-punch back across, then take the ramp in the top-right corner to the next section, where you'll encounter some caged Shy Guys. Just try and gauge when you think they're close and counter with a hammer swipe. Afterward, walk-punch off the south side of the conveyor-belt to reach a secret island with a couple of boxes (coins, supersyrup jar), then walk-punch back and continue left to the next area, where you'll find some caged bob-oms. However, because the strength of the attack doesn't actually increase the rate at which she transforms, it's best to use your basic jump attack (as the hammer misses). To knock it into the further one, use a walk-punch. As for his snowmen minions, they'll toss snowballs at Bowser, which can be deflected by crouching. Enter that one as well causing a third to appear, which will launch you into the Star friend, freeing him. To actually harm this guy, you'll have to inhale him, giving Mario and Luigi a chance to pummel him. This large room contains several ghost-blocks you'll have to climb. Continue up to a staircase and Body Slam the shoddy wooden cover at the top to drop to a lower level. As tiny Mario, hit the switch at the end of the crawlspace to free Toadsworth, exposing a second switch you can then hit, causing a hole to appear to your left. Of course, Bowser won't be able to manage without some help from the famous plumbers. For now, climb over the frozen platforms (while they're raised), save at the Save Block, then continue right to the next screen (ignore the yellow pipe to the bottom-right--it simply returns you to the entrance). His first is to jump onto you, off the left side of the screen, then leap at you again. Not only does the helmet enable him to perform numerous attacks, but it also restores Fawful's health a massive 300 HP every few turns, making him practically invincible. Once you've got a few more in place, you should be able to start piecing together the pieces with numbers on them. After the Junker battle, head south into a room containing a Save Box as well as a pipe--you'll enter this in just a moment. If you don't inhale this on your next turn, he will, restoring his health of up to 50 HP (it'll restore yours too if you do inhale it). Mario & Luigi: Bowser's Inside Story Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS ... Mario & Luigi: Bowser's Inside Story Gear ... Plack Beach-Mushroom Gloves: May use a mushroom before a move: Plack Beach-Special Gloves: Raises special attack power by 15%: Junker- Save your game at the Save Block and head up to the next screen. With the room unfrozen, bounce off the platform to a ledge on the right for an item box (rugged socks), then use them to cross over to the left side, collecting two item boxes (coins) using well-timed jumps along the way. After a brief tutorial, Baroque will award Bowser … Head back to the mainland and head north. box below. After dropping, drill underneath another low barrier and continue through the door. Do the Mario Bros. have the guts to rescue Peach and escape? Keep an eye on which way it's rotating and get ready to jump once you see it dragging along the ground. When a blue one appears, fire both at it (you can just hold both buttons down in this case). Oh, and when the brothers separate, make sure to press each one's jump button! It … Now any Goombas that Bowser ignited on fire will soon rain in from above--watch for who they're falling toward on the top-screen and bop 'em with your hammer. Jump just before the tongue connects to counter. Head through the passage on the right when ready, into the meeting room. Continue right to the next screen, drill underneath the platform, where you'll meet-up with a Globin who informs you of hidden bean spots. To find them, you'll have to inhale them during battle. You cannot punch it so you must vacuum it's head. Whether you accept or not, continue through the nearby purple pipe, on the right. Look, it's Luigi! Now return to the first room of Dimble Woods. Defeat them and continue onward! After a few fruitless attacks, the battle will end. The first is he'll dash at you with spiked claws--perform a jump (by sliding the stylus upward) just before he connects to dodge it. In the first phase, he has five attackable area: the two eyes, and his three legs. Mario & Luigi: Shell Shocked (known as Mario & Luigi: Soopa Koopas in PAL regions and Mario and Luigi RPG 4!!!! In the Dark Star Core's first form, he'll attack in three different ways. switch, to the right. Attack wise, the wiggler will often charge several times in a row, before rearing up on his hind ledges to try and squish you. For now, we recommend heading to "Toad Square," as marked by the mushroom. It will be released in 2011. Continue across a series of rollers, and slide-punch over the bottom-right gap to find a box (power band). Now head to the lower-right for a box (coins), then continue down the path. It leads to an exit in the top-right corner. On the next screen, engage one of the Beehoss in battle and use your vacuum attack to obtain the ninth Blitten. After pummeling him, he'll bob around in the water for a couple of turns, making his head vulnerable--punch it to deal some actual damage. Mario and Luigi: Bowser's Inside Story Cheats. Continue to a raft, to the bottom right, and punch the walls to the left, down, and left to reach an island containing a box you can bust (safety ring). Continue this pattern until he goes down for the count. Now the brothers will flip around sporadically, so keep a careful eye on which one assumes the lower position so you know which button to press. Now head right, through the green pipe, to reach Bowser's Castle. Enter the pipe (by tapping down) to be launched into a high block, causing a second pipe to emerge on the other end of the room. When the castle drops to 75% health, it'll unleash a laser that can be avoided, knocking you into the black hole behind you. Just before exiting the room, Bowser will stop gulping water. It can be tricky to get to, because of how high Mario jumps--from the base, leap twice, then drop through a gap, down one level, then leap once more to reach it. Once you reach the third room, you'll notice a lightly-colored purple structure in the background, with a Stingler-shaped hole. This next room contains numerous green trap-doors--performing a body slam on any of them will see that you fall through them to whatever lies below. As Giant Bowser, you have three main attacks: Punch, Fire Breath, and Fire Balls. After the badge tutorial, cross over the lake via the platforms to the next screen and take the green pipe in the upper-right. When Durmite's in her small form, she only has one attack, and that is to swing on a web-vine into both Mario and Luigi--his shadow reveals who he's going for, which gives you plenty of time to prepare a counter hammer strike. Before you head back though, make sure to burn the tall grass and bust open a box on the right for some coins. DS Cheats. Just take your time and only shoot one bro's cannon at a time (except for blue balls) to more easily avoid shooting the wrong balls. As we mentioned before, she has two weak points: her head and her tail, though the tail doesn't take any actual damage. With the room still unfrozen, bounce off the platforms to reach a second switch you can pound just below the top-right corner, causing a second platform to appear. Following this, the boss may cycle back to his first form--simply repeat the same tactics until he concedes defeat. Take the route in the bottom-right corner to the next screen, where you should climb the ramp to the north and walk-punch across the gaps, before taking the route to the north. Now head north, look for a box on the right (coins) and continue up to the next area, where you'll find a Save Block. Finally, Fawful may summon several stars that'll circle around continually until either they hit you, or you counter with a punch. Once it stops, make it solid, then step onto it and bash Mario with Luigi's hammer to hit the far switch, exposing the whirlwind. Luckily, you can select each stat and watch the wheel to see what numbers are being displayed--if they're all low in value, simply select a different stat to see what it offers. After emerging from the pipe, drill underground to pass by the low barrier on the right and continue to the far end first for an item box (coins). Consult the first paragraph of this section for more. One will jump briefly--remember him--them begin to swap place with the others. Unfreeze the room once more to cause the ice to melt onto the fire, putting it out. Television Tunes. Because a boss battle lurks soon, you should avoid the Toadley Clinic until you're properly equipped! As such, you should target the helmet exclusively until it's destroyed. They'll challenge you to a little game: hit the 8 blocks in numerical order before time runs out. M has two attacks: If he collects a star, he'll charge repeatedly at the bros, either running straight at them, or jumping over them. Luckily, each orb's pretty weak, so a standard jump attack should be enough to put each one out of commission. The battle is simple: Stomp his head with a some jump attacks, and evade his dash attacks--if you time it right, you can counter! Right off the bat, the helmet will prevent you from using one of your attacks--simply cause damage using some other method to get it back! Climb the hill on the right up to a screw-like barrier and perform a spin attack next to it to drill it into the ground. For now, head right to the next screen and battle one of the Crawful's there--use your vacuum attack to obtain your 10th Blitten. Try it out in the first room by swimming into the tunnel just above and follow it right. Use Bowser's new Spike Ball move to roll up the dirt wall and down the other side to the next room. Throughout the battle, Durmite may be joined by some Biffidus--they're weak, so use a jump attack (or counter) to take them down. Subsequently, the castle may spawn some flying goons--use your fire attack for a quick victory (and if you're lucky, another mushroom!). It's only vulnerable for a few turns, before it regrows its limbs and repossesses Dark Bowser, forcing you to repeat the first portion of the battle. After speaking with him, the bros discover a small tunnel to the left--much too shallow for them to fit…or so they think. If you inflict that much damage from the get-go, she'll change forms instantly, which can be troublesome. After dealing some pain, Bowser will recover 1,000 HP and grow larger. It is located in the South-East Section of the Mushroom Kingdom, and is where The Sage Chakron Resides. Follow him back to the previous room, to the north--climb up a couple of dirt paths in the northern wall to a path in the upper-left corner. Now return to the surface and head right 7 pipes to the raised red one--enter it to find two item boxes (coins, supersyrup jar), then hop back through. He'll bow towards a bro before he launches the attack. The fastest way there is to heard north one screen (to the large, locked door), then left one, then up two more. Don't worry about it for now--continue north to the next screen, where you'll find a Save Block (punch it), as well as platform you can ride across the gulf. With Scutlet defeated, Bowser will regain use of his awesome fire breath, allowing him to burn the trees blocking his path. Full HP (Out of Battle) 12056380 000003e7. Mario and Luigi: Bowser's Inside Story - Plack Beach. If you get hit by its dril, you may suffer a DEF drop. This little puppy adds a new move to your battle repertoire, allowing Bowser to inhale smaller enemies, giving Mario and Luigi a stab at them. You'll also find an item box to the right (coins). Get ready to counter-punch--we suggest performing the motion the moment the castle crosses from the right screen to the left screen. Both Memory M and Memory L (henceforth known as "M" and "L") possess some powerful attacks that can easily catch you off guard. Watch it closely, as it falls in three distinct columns and you only need to guard against the center ones (the others will miss entirely) by crouching. As Durmite takes damage, the meter's arrow will begin to move toward the right--the more damage she takes the faster it moves. As a result, the castle will take defensive action and protect itself with a shield. Once you've exposed the core, give it all you've got with your most powerful Special Attacks, just as the Jump Helmet or Spin Pipe. Try to knock it out by knocking an ice block into it (that is, hit the "!" Lurks soon, you 'll move onto the green pipe, head one. Squished by a couple of item boxes ( coins, so within this '. A fountain statue that Fawful brought to life his advice launch from pipe. Unleash it, creating a shortcut that 'll return you to the travel! 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